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Death's Daughter
 Free
Death's Daughter
Death's Daughter

Death's Daughter

 0

Requires 500 Silver Serpents.

UNIQUE Passive: Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds.

Farsight Alteration
 Free
Farsight Alteration
Farsight Alteration

Farsight Alteration

 0

Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges

Fire at Will
 Free
Fire at Will
Fire at Will

Fire at Will

 0

Requires 500 Silver Serpents.

UNIQUE Passive: Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).

Oracle Lens
 Free
Oracle Lens
Oracle Lens

Oracle Lens

 0

Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Raise Morale
 Free
Raise Morale
Raise Morale

Raise Morale

 0

Requires 500 Silver Serpents.

UNIQUE Passive: Allies in the Cannon Barrage gain 30% Movement Speed for 2 seconds.

The Black Spear
 Free
The Black Spear
The Black Spear

The Black Spear

 0


Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

The Black Spear
 Free
The Black Spear
The Black Spear

The Black Spear

 0


Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

Warding Totem (Trinket)
 Free
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

 0

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Health Potion
 50
Health Potion
Health Potion

Health Potion

 50

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.

Control Ward
 75
Control Ward
Control Ward

Control Ward

 75

Can only carry 2 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.

Total Biscuit of Everlasting Will
 75
Total Biscuit of Everlasting Will
Total Biscuit of Everlasting Will

Total Biscuit of Everlasting Will

 75

Click to Consume: Restores 10% of missing Health and Mana over 5 seconds.

Faerie Charm
 125
Faerie Charm
Faerie Charm

Faerie Charm

 125

+25% Base Mana Regen

Refillable Potion
 150
Refillable Potion
Refillable Potion

Refillable Potion

 150

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Rejuvenation Bead
 150
Rejuvenation Bead
Rejuvenation Bead

Rejuvenation Bead

 150

+50% Base Health Regen

Boots of Speed
 300
Boots of Speed
Boots of Speed

Boots of Speed

 300

Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed

Cloth Armor
 300
Cloth Armor
Cloth Armor

Cloth Armor

 300

+15 Armor

Dagger
 300
Dagger
Dagger

Dagger

 300

+12% Attack Speed

Hunter's Machete
 350
Hunter's Machete
Hunter's Machete

Hunter's Machete

 350

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.

Hunter's Talisman
 350
Hunter's Talisman
Hunter's Talisman

Hunter's Talisman

 350


UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.

Long Sword
 350
Long Sword
Long Sword

Long Sword

 350

+10 Attack Damage

Sapphire Crystal
 350
Sapphire Crystal
Sapphire Crystal

Sapphire Crystal

 350

+250 Mana

The Dark Seal
 350
The Dark Seal
The Dark Seal

The Dark Seal

 350

+10 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.

Ancient Coin
 400
Ancient Coin
Ancient Coin

Ancient Coin

 400

+5 Movement Speed
+5% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 28 gold instead. Cannon minions always drop coins.
QUEST: Earn 500 gold using this item and upgrade to Nomad's Medallion.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE

Brawler's Gloves
 400
Brawler's Gloves
Brawler's Gloves

Brawler's Gloves

 400

+10% Critical Strike Chance

Doran's Ring
 400
Doran's Ring
Doran's Ring

Doran's Ring

 400

+60 Health
+15 Ability Power
+5 Mana per 5 seconds

Passive: Basic attacks deal an additional 5 physical damage to minions on hit.

Relic Shield
 400
Relic Shield
Relic Shield

Relic Shield

 400

+50 Health
+1 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.
QUEST: Earn 500 gold using this item and upgrade to Targon's Brace.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

Ruby Crystal
 400
Ruby Crystal
Ruby Crystal

Ruby Crystal

 400

+150 Health

Spellthief's Edge
 400
Spellthief's Edge
Spellthief's Edge

Spellthief's Edge

 400

+10 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen

UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 13 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 11 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
QUEST: Earn 500 gold using this item and upgrade to Frostfang.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

Amplifying Tome
 435
Amplifying Tome
Amplifying Tome

Amplifying Tome

 435

+20 Ability Power

Cull
 450
Cull
Cull

Cull

 450

+7 Attack Damage
+3 Life on Hit

UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.

Doran's Blade
 450
Doran's Blade
Doran's Blade

Doran's Blade

 450

+8 Attack Damage
+80 Health
+3% Life Steal

Doran's Shield
 450
Doran's Shield
Doran's Shield

Doran's Shield

 450

+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.

Null-Magic Mantle
 450
Null-Magic Mantle
Null-Magic Mantle

Null-Magic Mantle

 450

+25 Magic Resist

Corrupting Potion
 500
Corrupting Potion
Corrupting Potion

Corrupting Potion

 500

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)

Elixir of Iron
 500
Elixir of Iron
Elixir of Iron

Elixir of Iron

 500

Level 9 required to purchase.

Click to Consume: Grants +300 Health, 25% Tenacity, increased champion size, and Path of Iron for 3 minutes.

Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

(Only one Elixir effect may be active at a time.)

Elixir of Sorcery
 500
Elixir of Sorcery
Elixir of Sorcery

Elixir of Sorcery

 500

Level 9 required to purchase.

Click to Consume: Grants +50 Ability Power, 15 bonus Mana Regen per 5 seconds and Sorcery for 3 minutes.

Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

(Only one Elixir effect may be active at a time.)

Elixir of Wrath
 500
Elixir of Wrath
Elixir of Wrath

Elixir of Wrath

 500

Level 9 required to purchase.

Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

(Only one Elixir effect may be active at a time.)

Broken Stopwatch
 600
Broken Stopwatch
Broken Stopwatch

Broken Stopwatch

 600

UNIQUE Passive: Is broken, but can still be upgraded.

After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.

Kircheis Shard
 600
Kircheis Shard
Kircheis Shard

Kircheis Shard

 600

+15% Attack Speed

UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 50 bonus magic damage (based on level) on hit.

Stopwatch
 600
Stopwatch
Stopwatch

Stopwatch

 600

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).

Crystalline Bracer
 650
Crystalline Bracer
Crystalline Bracer

Crystalline Bracer

 650

+200 Health
+50% Base Health Regen

Negatron Cloak
 720
Negatron Cloak
Negatron Cloak

Negatron Cloak

 720

+40 Magic Resist

Chain Vest
 800
Chain Vest
Chain Vest

Chain Vest

 800

+40 Armor

Chalice of Harmony
 800
Chalice of Harmony
Chalice of Harmony

Chalice of Harmony

 800

+30 Magic Resist
+50% Base Mana Regen

UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

Cloak of Agility
 800
Cloak of Agility
Cloak of Agility

Cloak of Agility

 800

+20% Critical Strike Chance

Executioner's Calling
 800
Executioner's Calling
Executioner's Calling

Executioner's Calling

 800

+15 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.

Forbidden Idol
 800
Forbidden Idol
Forbidden Idol

Forbidden Idol

 800

+50% Base Mana Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: +5% Heal and Shield Power

Kindlegem
 800
Kindlegem
Kindlegem

Kindlegem

 800

+200 Health

UNIQUE Passive: +10% Cooldown Reduction

Aether Wisp
 850
Aether Wisp
Aether Wisp

Aether Wisp

 850

+30 Ability Power

UNIQUE Passive: +5% Movement Speed

Blasting Wand
 850
Blasting Wand
Blasting Wand

Blasting Wand

 850

+40 Ability Power

Frostfang
 850
Frostfang
Frostfang

Frostfang

 850

+20 Ability Power
+2 Gold per 10 seconds
+50% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
QUEST: Earn 500 gold using this item.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

Nomad's Medallion
 850
Nomad's Medallion
Nomad's Medallion

Nomad's Medallion

 850

+10 Movement Speed
+50% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
QUEST: Earn 500 gold using this item.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE

Targon's Brace
 850
Targon's Brace
Targon's Brace

Targon's Brace

 850

+125 Health
+50% Base Health Regen
+1 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+15 per level) Health. Killing a minion heals the owner and the nearest allied champion for 10 to 60 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.
QUEST: Earn 500 gold using this item.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

Tear of the Goddess
 850
Tear of the Goddess
Tear of the Goddess

Tear of the Goddess

 850

+250 Mana

UNIQUE Passive - Awe: Refunds 10% of Mana spent.
UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

Caps at +750 Mana.

Limited to 1 Tear item.

Pickaxe
 875
Pickaxe
Pickaxe

Pickaxe

 875

+25 Attack Damage

Bami's Cinder
 900
Bami's Cinder
Bami's Cinder

Bami's Cinder

 900

+200 Health

UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.

Boots of Mobility
 900
Boots of Mobility
Boots of Mobility

Boots of Mobility

 900

Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.

Boots of Swiftness
 900
Boots of Swiftness
Boots of Swiftness

Boots of Swiftness

 900

Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.

Fiendish Codex
 900
Fiendish Codex
Fiendish Codex

Fiendish Codex

 900

+35 Ability Power

UNIQUE Passive: +10% Cooldown Reduction

Glacial Shroud
 900
Glacial Shroud
Glacial Shroud

Glacial Shroud

 900

+20 Armor
+250 Mana

UNIQUE Passive: +10% Cooldown Reduction

Ionian Boots of Lucidity
 900
Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity

 900

Limited to 1 pair of boots.

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''

Raptor Cloak
 900
Raptor Cloak
Raptor Cloak

Raptor Cloak

 900

+30 Armor
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.

Vampiric Scepter
 900
Vampiric Scepter
Vampiric Scepter

Vampiric Scepter

 900

+15 Attack Damage
+10% Life Steal

Bramble Vest
 1000
Bramble Vest
Bramble Vest

Bramble Vest

 1000

+35 Armor

UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).

Giant's Belt
 1000
Giant's Belt
Giant's Belt

Giant's Belt

 1000

+380 Health

Recurve Bow
 1000
Recurve Bow
Recurve Bow

Recurve Bow

 1000

+25% Attack Speed

UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.

Skirmisher's Sabre
 1000
Skirmisher's Sabre
Skirmisher's Sabre

Skirmisher's Sabre

 1000

Limited to 1 Gold Income or Jungle item.

+10% Life Steal vs. Monsters

UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

Stalker's Blade
 1000
Stalker's Blade
Stalker's Blade

Stalker's Blade

 1000

Limited to 1 Gold Income or Jungle item.

+10% Life Steal vs. Monsters

UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

Warden's Mail
 1000
Warden's Mail
Warden's Mail

Warden's Mail

 1000

+40 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.

Hextech Revolver
 1050
Hextech Revolver
Hextech Revolver

Hextech Revolver

 1050

+40 Ability Power

UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

(Damage scales based on level. Hextech effects can trigger other item spell effects.)

Sheen
 1050
Sheen
Sheen

Sheen

 1050

+250 Mana
+10% Cooldown Reduction

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).

Aegis of the Legion
 1100
Aegis of the Legion
Aegis of the Legion

Aegis of the Legion

 1100

+30 Armor
+30 Magic Resist

Berserker's Greaves
 1100
Berserker's Greaves
Berserker's Greaves

Berserker's Greaves

 1100

Limited to 1 pair of boots.

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed

Catalyst of Aeons
 1100
Catalyst of Aeons
Catalyst of Aeons

Catalyst of Aeons

 1100

+225 Health
+300 Mana

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

(Toggled Spells heal for a maximum of 15 per second.)

Caulfield's Warhammer
 1100
Caulfield's Warhammer
Caulfield's Warhammer

Caulfield's Warhammer

 1100

+25 Attack Damage

UNIQUE Passive: +10% Cooldown Reduction

Mercury's Treads
 1100
Mercury's Treads
Mercury's Treads

Mercury's Treads

 1100

Limited to 1 pair of boots.

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.

Ninja Tabi
 1100
Ninja Tabi
Ninja Tabi

Ninja Tabi

 1100

Limited to 1 pair of boots.

+20 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

Seeker's Armguard
 1100
Seeker's Armguard
Seeker's Armguard

Seeker's Armguard

 1100

+30 Armor
+20 Ability Power

UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.

Serrated Dirk
 1100
Serrated Dirk
Serrated Dirk

Serrated Dirk

 1100

+25 Attack Damage

UNIQUE Passive: +10 Lethality
UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).

Sorcerer's Shoes
 1100
Sorcerer's Shoes
Sorcerer's Shoes

Sorcerer's Shoes

 1100

Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed

Stinger
 1100
Stinger
Stinger

Stinger

 1100

+35% Attack Speed

UNIQUE Passive: +10% Cooldown Reduction

The Hex Core mk-1
 1150
The Hex Core mk-1
The Hex Core mk-1

The Hex Core mk-1

 1150

+3 Ability Power per level
+15 Mana per level

UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.

Jaurim's Fist
 1200
Jaurim's Fist
Jaurim's Fist

Jaurim's Fist

 1200

+15 Attack Damage
+200 Health

UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.

Spectre's Cowl
 1200
Spectre's Cowl
Spectre's Cowl

Spectre's Cowl

 1200

+250 Health
+25 Magic Resist

UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.

Zeal
 1200
Zeal
Zeal

Zeal

 1200

+15% Attack Speed
+15% Critical Strike Chance

UNIQUE Passive: +5% Movement Speed

Needlessly Large Rod
 1250
Needlessly Large Rod
Needlessly Large Rod

Needlessly Large Rod

 1250

+60 Ability Power

Phage
 1250
Phage
Phage

Phage

 1250

+200 Health
+15 Attack Damage

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.

B. F. Sword
 1300
B. F. Sword
B. F. Sword

B. F. Sword

 1300

+40 Attack Damage

Hexdrinker
 1300
Hexdrinker
Hexdrinker

Hexdrinker

 1300

+20 Attack Damage
+35 Magic Resist

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).

Lost Chapter
 1300
Lost Chapter
Lost Chapter

Lost Chapter

 1300

+40 Ability Power
+300 Mana

UNIQUE Passive - Haste: +10% Cooldown Reduction
UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.

Quicksilver Sash
 1300
Quicksilver Sash
Quicksilver Sash

Quicksilver Sash

 1300

+30 Magic Resist

UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).

Tiamat
 1325
Tiamat
Tiamat

Tiamat

 1325

+25 Attack Damage
+50% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).

Mejai's Soulstealer
 1400
Mejai's Soulstealer
Mejai's Soulstealer

Mejai's Soulstealer

 1400

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.

Last Whisper
 1450
Last Whisper
Last Whisper

Last Whisper

 1450

+20 Attack Damage

UNIQUE Passive - Last Whisper: +20% Armor Penetration

Haunting Guise
 1500
Haunting Guise
Haunting Guise

Haunting Guise

 1500

+35 Ability Power
+200 Health

UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).

Remnant of the Ascended
 1500
Remnant of the Ascended
Remnant of the Ascended

Remnant of the Ascended

 1500

+200 Health
+10 Movement Speed
+125% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
QUEST: Earn 500 gold using this item.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE

Bilgewater Cutlass
 1600
Bilgewater Cutlass
Bilgewater Cutlass

Bilgewater Cutlass

 1600

+25 Attack Damage
+10% Life Steal

UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).

Oblivion Orb
 1600
Oblivion Orb
Oblivion Orb

Oblivion Orb

 1600

+20 Ability Power
+200 Health

UNIQUE Passive - Touch of Death: +15 Magic Penetration

Remnant of the Aspect
 1800
Remnant of the Aspect
Remnant of the Aspect

Remnant of the Aspect

 1800

+350 Health
+200% Base Health Regen
+10% Cooldown Reduction
+1 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+30 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.
QUEST: Earn 500 gold using this item.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

Remnant of the Watchers
 1800
Remnant of the Watchers
Remnant of the Watchers

Remnant of the Watchers

 1800

+200 Health
+35 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+50% Base Mana Regen

UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
QUEST: Earn 500 gold using this item.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

Athene's Unholy Grail
 2100
Athene's Unholy Grail
Athene's Unholy Grail

Athene's Unholy Grail

 2100

+30 Ability Power
+30 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

Mikael's Crucible
 2100
Mikael's Crucible
Mikael's Crucible

Mikael's Crucible

 2100

+40 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Cleansing an effect grants the ally 40% movement speed for 2 seconds.

Redemption
 2100
Redemption
Redemption

Redemption

 2100

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

Salvation
 2100
Salvation
Salvation

Salvation

 2100

+300 Health
+150% Base Health Regen
+200% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Salvation's heal.

Can be used while dead.

Half effect if the target has been affected by Redemption recently.

The Hex Core mk-2
 2150
The Hex Core mk-2
The Hex Core mk-2

The Hex Core mk-2

 2150

+6 Ability Power per level
+20 Mana per level

UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.

Circlet of the Iron Solari
 2200
Circlet of the Iron Solari
Circlet of the Iron Solari

Circlet of the Iron Solari

 2200

+45 Armor
+75 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 30 (+15 per level) (+20% of your bonus health) damage (120 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.

Knight's Vow
 2200
Knight's Vow
Knight's Vow

Knight's Vow

 2200

+250 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

Locket of the Iron Solari
 2200
Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari

 2200

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 30 (+15 per level) (+20% of your bonus health) damage (120 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.

Shurelya's Reverie
 2250
Shurelya's Reverie
Shurelya's Reverie

Shurelya's Reverie

 2250

+40 Ability Power
+200 Health
+100% Base Mana Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: +5% Movement Speed
UNIQUE Active: Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown).

Zeke's Convergence
 2250
Zeke's Convergence
Zeke's Convergence

Zeke's Convergence

 2250

+60 Armor
+30 Magic Resist
+250 Mana
+10% Cooldown Reduction
UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.

(Champions can only be linked by one Zeke's Convergence at a time.)

Ardent Censer
 2300
Ardent Censer
Ardent Censer

Ardent Censer

 2300

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

This does not include regeneration effects. Bonus effects are based on target's level.

Manamune
 2400
Manamune
Manamune

Manamune

 2400

+35 Attack Damage
+250 Mana

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Muramana at +750 Mana.

Limited to 1 Tear item.

Twin Shadows
 2400
Twin Shadows
Twin Shadows

Twin Shadows

 2400

+70 Ability Power
+7% Movement Speed
+10% Cooldown Reduction

UNIQUE Active - Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact.

Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).

Enchantment: Cinderhulk
 2500
Enchantment: Cinderhulk
Enchantment: Cinderhulk

Enchantment: Cinderhulk

 2500

+300 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

Limited to 1 Gold Income or Jungle item.

Enchantment: Cinderhulk
 2500
Enchantment: Cinderhulk
Enchantment: Cinderhulk

Enchantment: Cinderhulk

 2500

+300 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

Limited to 1 Gold Income or Jungle item.

Enchantment: Runic Echoes
 2500
Enchantment: Runic Echoes
Enchantment: Runic Echoes

Enchantment: Runic Echoes

 2500

+80 Ability Power
+10% Cooldown Reduction
+300 Mana

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

Limited to 1 Gold Income or Jungle item.

Enchantment: Runic Echoes
 2500
Enchantment: Runic Echoes
Enchantment: Runic Echoes

Enchantment: Runic Echoes

 2500

+80 Ability Power
+10% Cooldown Reduction
+300 Mana

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

Limited to 1 Gold Income or Jungle item.

Gargoyle Stoneplate
 2500
Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate

 2500

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

Hextech Protobelt-01
 2500
Hextech Protobelt-01
Hextech Protobelt-01

Hextech Protobelt-01

 2500

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)

Phantom Dancer
 2600
Phantom Dancer
Phantom Dancer

Phantom Dancer

 2600

+30% Attack Speed
+25% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)

Rapid Firecannon
 2600
Rapid Firecannon
Rapid Firecannon

Rapid Firecannon

 2600

+30% Attack Speed
+25% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60~140 bonus magic damage (based on level) on hit.
UNIQUE Passive: Energized attacks gain 35% bonus Range (+150 range maximum).

Attacks become Energized 25% faster. Energized attacks function on structures.

Rod of Ages
 2600
Rod of Ages
Rod of Ages

Rod of Ages

 2600

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

Runaan's Hurricane
 2600
Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane

 2600

+40% Attack Speed
+25% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.

Rylai's Crystal Scepter
 2600
Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter

 2600

+300 Health
+90 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

Statikk Shiv
 2600
Statikk Shiv
Statikk Shiv

Statikk Shiv

 2600

+40% Attack Speed
+25% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60~140 bonus magic damage (based on level) on hit.
UNIQUE Passive: Energized damage bounces to 5 targets and can critically strike.

Enchantment: Bloodrazor
 2625
Enchantment: Bloodrazor
Enchantment: Bloodrazor

Enchantment: Bloodrazor

 2625

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Limited to 1 Gold Income or Jungle item.

Enchantment: Bloodrazor
 2625
Enchantment: Bloodrazor
Enchantment: Bloodrazor

Enchantment: Bloodrazor

 2625

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Limited to 1 Gold Income or Jungle item.

Enchantment: Warrior
 2625
Enchantment: Warrior
Enchantment: Warrior

Enchantment: Warrior

 2625

+60 Attack Damage
+10% Cooldown Reduction

Limited to 1 Gold Income or Jungle item.

Enchantment: Warrior
 2625
Enchantment: Warrior
Enchantment: Warrior

Enchantment: Warrior

 2625

+60 Attack Damage
+10% Cooldown Reduction

Limited to 1 Gold Income or Jungle item.

Ohmwrecker
 2650
Ohmwrecker
Ohmwrecker

Ohmwrecker

 2650

+300 Health
+50 Armor
+150% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Prevents nearby enemy turrets from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 8 seconds.

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets (including fallen turrets) and Void Gates.

Righteous Glory
 2650
Righteous Glory
Righteous Glory

Righteous Glory

 2650

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

Void Staff
 2650
Void Staff
Void Staff

Void Staff

 2650

+70 Ability Power

UNIQUE Passive - Dissolve: +40% Magic Penetration.

Frozen Fist
 2700
Frozen Fist
Frozen Fist

Frozen Fist

 2700

+125 Armor
+20% Cooldown Reduction
+700 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

Frozen Heart
 2700
Frozen Heart
Frozen Heart

Frozen Heart

 2700

+100 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

Iceborn Gauntlet
 2700
Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet

 2700

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

Zz'Rot Portal
 2700
Zz'Rot Portal
Zz'Rot Portal

Zz'Rot Portal

 2700

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.

Forgefire Cape
 2750
Forgefire Cape
Forgefire Cape

Forgefire Cape

 2750

+750 Health
+100 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

Sunfire Cape
 2750
Sunfire Cape
Sunfire Cape

Sunfire Cape

 2750

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

Adaptive Helm
 2800
Adaptive Helm
Adaptive Helm

Adaptive Helm

 2800

+350 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.

Guardian Angel
 2800
Guardian Angel
Guardian Angel

Guardian Angel

 2800

+45 Attack Damage
+40 Armor

UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

Hextech GLP-800
 2800
Hextech GLP-800
Hextech GLP-800

Hextech GLP-800

 2800

+80 Ability Power
+600 Mana
+10% Cooldown Reduction

UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing 100 - 200 (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 2 second.

Lord Dominik's Regards
 2800
Lord Dominik's Regards
Lord Dominik's Regards

Lord Dominik's Regards

 2800

+45 Attack Damage

UNIQUE Passive - Last Whisper: +35% Armor Penetration

Mortal Reminder
 2800
Mortal Reminder
Mortal Reminder

Mortal Reminder

 2800

+45 Attack Damage

UNIQUE Passive - Last Whisper: +25% Armor Penetration
UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.

Spirit Visage
 2800
Spirit Visage
Spirit Visage

Spirit Visage

 2800

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.

Warmog's Armor
 2850
Warmog's Armor
Warmog's Armor

Warmog's Armor

 2850

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).

Dead Man's Plate
 2900
Dead Man's Plate
Dead Man's Plate

Dead Man's Plate

 2900

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

Duskblade of Draktharr
 2900
Duskblade of Draktharr
Duskblade of Draktharr

Duskblade of Draktharr

 2900

+55 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +21 Lethality
UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds. Melee attacks instantly kill these devices. (90 second cooldown).
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).

Randuin's Omen
 2900
Randuin's Omen
Randuin's Omen

Randuin's Omen

 2900

+400 Health
+70 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

Spellbinder
 2900
Spellbinder
Spellbinder

Spellbinder

 2900

+120 Ability Power
+10% Movement Speed

UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
UNIQUE Active: Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds.

Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).

Thornmail
 2900
Thornmail
Thornmail

Thornmail

 2900

+250 Health
+80 Armor

UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).

Wit's End
 2900
Wit's End
Wit's End

Wit's End

 2900

+50% Attack Speed
+50 Magic Resist
+5% Movement Speed

UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.

Youmuu's Ghostblade
 2900
Youmuu's Ghostblade
Youmuu's Ghostblade

Youmuu's Ghostblade

 2900

+55 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +18 Lethality
UNIQUE Passive: +40 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).

Youmuu's Wraithblade
 2900
Youmuu's Wraithblade
Youmuu's Wraithblade

Youmuu's Wraithblade

 2900

+75 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +25 Lethality
UNIQUE Passive: +40 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).

Zhonya's Hourglass
 2900
Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass

 2900

+75 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Zhonya's Paradox
 2900
Zhonya's Paradox
Zhonya's Paradox

Zhonya's Paradox

 2900

+100 Ability Power
+60 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Abyssal Mask
 3000
Abyssal Mask
Abyssal Mask

Abyssal Mask

 3000

+350 Health
+300 Mana
+55 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 15% more magic damage.

Banshee's Veil
 3000
Banshee's Veil
Banshee's Veil

Banshee's Veil

 3000

+75 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

Edge of Night
 3000
Edge of Night
Edge of Night

Edge of Night

 3000

+250 Health
+55 Attack Damage

UNIQUE Passive: +18 Lethality
UNIQUE Active - Night's Veil: Channel for 1 second to grant a spell shield that blocks the next enemy ability. Lasts for 7 seconds (40 second cooldown).

(Can move while channeling, but taking damage breaks the channel.)

Infernal Mask
 3000
Infernal Mask
Infernal Mask

Infernal Mask

 3000

+750 Health
+300 Mana
+100 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 15% more magic damage.

Morellonomicon
 3000
Morellonomicon
Morellonomicon

Morellonomicon

 3000

+70 Ability Power
+300 Health

UNIQUE Passive - Touch of Death: +15 Magic Penetration
UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.

Nashor's Tooth
 3000
Nashor's Tooth
Nashor's Tooth

Nashor's Tooth

 3000

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.

Perfect Hex Core
 3000
Perfect Hex Core
Perfect Hex Core

Perfect Hex Core

 3000

+10 Ability Power per level
+25 Mana per level

UNIQUE Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.

The Black Cleaver
 3000
The Black Cleaver
The Black Cleaver

The Black Cleaver

 3000

+400 Health
+40 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.

The Obsidian Cleaver
 3000
The Obsidian Cleaver
The Obsidian Cleaver

The Obsidian Cleaver

 3000

+550 Health
+60 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.

Frozen Mallet
 3100
Frozen Mallet
Frozen Mallet

Frozen Mallet

 3100

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks).

Guinsoo's Rageblade
 3100
Guinsoo's Rageblade
Guinsoo's Rageblade

Guinsoo's Rageblade

 3100

+25 Attack Damage
+25 Ability Power
+25% Attack Speed

Passive: Basic attacks deal 15 magic damage on hit.
UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

While at half stacks, melee champions' next attack will fully stack Rageblade.

Liandry's Torment
 3100
Liandry's Torment
Liandry's Torment

Liandry's Torment

 3100

+75 Ability Power
+300 Health

UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.

Stormrazor
 3100
Stormrazor
Stormrazor

Stormrazor

 3100

+60 Attack Damage
+30% Attack Speed

UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 50 bonus magic damage on hit.
UNIQUE Passive: Energized effects have all of their respective effects increased by +35% and also slow for 40% movement speed decaying over 1.5 seconds.

Archangel's Staff
 3200
Archangel's Staff
Archangel's Staff

Archangel's Staff

 3200

+50 Ability Power
+650 Mana
+10% Cooldown Reduction

UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Seraph's Embrace at +750 Mana.

Limited to 1 Tear item.

Lich Bane
 3200
Lich Bane
Lich Bane

Lich Bane

 3200

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).

Luden's Echo
 3200
Luden's Echo
Luden's Echo

Luden's Echo

 3200

+90 Ability Power
+600 Mana
+10% Cooldown Reduction

UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

Luden's Pulse
 3200
Luden's Pulse
Luden's Pulse

Luden's Pulse

 3200

+120 Ability Power
+850 Mana
+10% Cooldown Reduction

UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

Sterak's Gage
 3200
Sterak's Gage
Sterak's Gage

Sterak's Gage

 3200

+450 Health

UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.

Maw of Malmortius
 3250
Maw of Malmortius
Maw of Malmortius

Maw of Malmortius

 3250

+50 Attack Damage
+50 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic damage within 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.

Blade of the Ruined King
 3300
Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King

 3300

+40 Attack Damage
+25% Attack Speed
+12% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.

Essence Reaver
 3300
Essence Reaver
Essence Reaver

Essence Reaver

 3300

+70 Attack Damage
+25% Critical Strike Chance

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.

Might of the Ruined King
 3300
Might of the Ruined King
Might of the Ruined King

Might of the Ruined King

 3300

+55 Attack Damage
+40% Attack Speed
+12% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.

Hextech Gunblade
 3400
Hextech Gunblade
Hextech Gunblade

Hextech Gunblade

 3400

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 175 - 253 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).

Infinity Edge
 3400
Infinity Edge
Infinity Edge

Infinity Edge

 3400

+80 Attack Damage
+25% Critical Strike Chance

UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.

Mercurial Scimitar
 3400
Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar

 3400

+50 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).

Molten Edge
 3400
Molten Edge
Molten Edge

Molten Edge

 3400

+110 Attack Damage
+25% Critical Strike Chance

UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.

Spear of Shojin
 3400
Spear of Shojin
Spear of Shojin

Spear of Shojin

 3400

+60 Attack Damage
+250 Health
+20% Cooldown Reduction

UNIQUE Passive: After you cast your ultimate, your next basic attack within 10 seconds grants Awakened Dragon for 6 seconds (30 second cooldown).

Awakened Dragon: Gain 50% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns.

Death's Dance
 3500
Death's Dance
Death's Dance

Death's Dance

 3500

+80 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.

Ravenous Hydra
 3500
Ravenous Hydra
Ravenous Hydra

Ravenous Hydra

 3500

+80 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

The Bloodthirster
 3500
The Bloodthirster
The Bloodthirster

The Bloodthirster

 3500

+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.

Titanic Hydra
 3500
Titanic Hydra
Titanic Hydra

Titanic Hydra

 3500

+450 Health
+40 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)

Rabadon's Deathcap
 3600
Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap

 3600

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.

Rabadon's Deathcrown
 3600
Rabadon's Deathcrown
Rabadon's Deathcrown

Rabadon's Deathcrown

 3600

+175 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.

Trinity Force
 3733
Trinity Force
Trinity Force

Trinity Force

 3733

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).

Trinity Fusion
 3733
Trinity Fusion
Trinity Fusion

Trinity Fusion

 3733

+350 Health
+350 Mana
+35 Attack Damage
+50% Attack Speed
+20% Cooldown Reduction
+8% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).

Item Set
Refillable Potion
150
Refillable Potion
The Dark Seal
350
The Dark Seal
Spellbinder
2900
Spellbinder
Twin Shadows
2400
Twin Shadows
Sorcerer's Shoes
1100
Sorcerer's Shoes
Luden's Echo
3200
Luden's Echo
Locket of the Iron Solari
2200
Locket of the Iron Solari
Gargoyle Stoneplate
2500
Gargoyle Stoneplate

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