0
Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilties (198 - 99s cooldown).
Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
50
Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 5 Health Potions.
75
Active - Consume: Places a powerful Control Ward that grants vision of the surrounding area. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. You may carry up to 2 Control Wards. Control Wards do not disable other Control Wards.
Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. Consuming or selling a biscuit permanently grants 50 maximum Mana.
150
Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
50% Base Health Regen
250
50% Base Mana Regen
300
25 Move Speed
15 Armor
12% Attack Speed
350
15 Ability Power 40 HealthGlory: Gain 2 stacks for a champion kill or 1 stacks for an assist (up to 10 stacks total). Lose 4 stacks on death.Dread: Grants 5 Ability Power per stack of Glory.Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.
10% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.
10% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.
10 Attack Damage
250 Mana
400
15 Ability Power 70 HealthFocus: Attacks deal an additional 5 physical damage to minions. Siphon: Killing a minion restores 6 Mana. If you can't gain Mana, restore 3 Health instead.
5 Ability Power 30 Health 25% Base Health Regen 2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them.
150 Health
5 Attack Damage 10 Health 25% Base Mana Regen 2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them.
8 Ability Power 10 Health 50% Base Mana Regen 2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them.
3 Attack Damage 30 Health 25% Base Health Regen 2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them.
240 ManaFocus: Attacks deal an additional 5 physical damage to Minions.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, up to a maximum of 360 bonus Mana. Bonus Mana doubled if the target is a champion.Gain a new Mana Charge every 8 seconds (max 4).
435
20 Ability Power
450
7 Attack DamageAttacks restore 3 Health per hit.Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap.
8 Attack Damage 80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
25 Magic Resist
500
Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.
Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.Drinking a different Elixir will replace the existing one's effects.
Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.
Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.Drinking a different Elixir will replace the existing one's effects.
600
15% Critical Strike Chance
650
Shattered Time: Stopwatch is broken, but can still be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
200 Health 50% Base Health Regen
Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
700
15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage.
Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage (1.5s cooldown).
800
35 ArmorThorns: When struck by an Attack, deal (3 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
40 Armor
15 Attack DamageRend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
10% Heal and Shield Power 50% Base Mana Regen
200 Health 10 Ability Haste
30 Ability PowerCursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
25% Attack SpeedWrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 35 On-Hit for each 20% Critical Strike Chance converted.
150 HealthFlight: Grants 5% Move Speed.
850
30 Ability PowerGlide: Gain 5% Move Speed.
40 Ability Power
875
25 Attack Damage
900
60 Move SpeedThe strength of movement slowing effects is reduced by 25%.
35 Ability Power 10 Ability Haste
350 Health
20 Armor 250 Mana 10 Ability Haste
20 Ability Haste 45 Move SpeedGain 12% Summoner Spell Haste.''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
50 Magic Resist
20 Ability Power 15 ArmorWitch's Path: Killing a unit grants 1 Armor (max 30).
15 Attack Damage 10% Life Steal
950
20 Ability Power 10 Ability Haste 50% Base Mana Regen
1000
25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115.
25% Attack SpeedSteeltipped: Attacks apply 15 physical damage On-Hit.
40 ArmorRock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the attack's damage.
1050
40 Ability PowerRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown).
18% Attack Speed 15% Critical Strike ChanceZealous: Gain 7% Move Speed.
1100
300 HealthImmolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds.
35% Attack Speed 45 Move Speed
25 Attack Damage 10 Ability Haste
15 Attack Damage 15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.
25 Magic Resist 45 Move Speed 30% TenacityTenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
15 Attack Damage 200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users.
20 Armor 45 Move SpeedReduces incoming damage from Attacks by 12%.
30 Attack DamageGouge: Gain 10 Lethality.
18 Magic Penetration 45 Move Speed
Arcane Cache: This item can store up to 3 purchased Control Wards.Blooming Empire: This item transforms into Watchful Wardstone once 20 Stealth Wards have been placed.Stealth Wards are placed from the Stealth Ward Trinket and the upgraded Unique: Support items.
1200
30 Attack Damage Active - Crescent: Deal (75% Attack Damage) physical damage to nearby enemies. Minions and monsters below 40% Health take 200% damage (15s cooldown, reduced by Ability Haste).
25 Attack DamageCleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies. Minimum of (12% Attack Damage) damage to enemies furthest away.
25 Ability Power 25 Magic ResistAdaptive: Every 60 seconds, gain 3 Magic Resist (max 15). Taking magic damage from champions reduces the time until the next increase. Time reduction (in seconds) is equal to 5% of the damage amount.
1250
25 Ability Power 15% Magic Penetration
60 Ability Power
250 Health 25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken).
1300
40 Attack Damage
20 Attack Damage 35 Magic ResistLifeline: Upon taking magic damage that would reduce Health below 30%, gain 110 - 280 (based on level) magic damage Shield for 3 seconds (90s cooldown).
20 Ability Power 150 Health 10% Omnivamp
40 Ability Power 300 Mana 10 Ability HasteEnlighten: Upon levelling up, restores 20% max Mana over 3 seconds.
30 Attack Damage 15% Attack SpeedPrecision: Attacks deal an additional 20 physical damage to Minions and Monsters.
30 Magic Resist Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne) (90s cooldown).
1450
20 Attack Damage 20% Armor Penetration
1500
30 Armor 30 Magic Resist 10 Ability Haste
1600
20 Ability Power 100 HealthGlory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.Obtained Glory stacks are preserved between this item and Dark Seal.
2300
60 Ability Power 10% Heal and Shield Power 100% Base Mana RegenSanctify: Healing or Shielding an ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit. Strength of level-scaling effects are based on the ally's level.
50 Ability Power 15 Ability Haste 100% Base Mana RegenPuffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Immobilizing champions applies 60% Grievous Wounds instead.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
400 Health 10 Ability Haste 300% Base Health Regen Active - Pledge: Designate an ally who is Worthy (60s cooldown).Sacrifice: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% Health gain 35% Move Speed when running towards them.Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health
20% Heal and Shield Power 50 Magic Resist 15 Ability Haste 100% Base Mana Regen Active - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown).
20% Heal and Shield Power 200 Health 15 Ability Haste 100% Base Mana Regen Active - Intervention: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to Restore 180 - 360 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (120s cooldown).Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level.
60 Ability Power 10% Heal and Shield Power 100% Base Mana RegenRapids: Healing or Shielding an ally grants you both 15% Move Speed and 20 - 40 (ally ) Ability Power for 3 seconds.Strength of level-scaling effects are based on the ally's level.
40 Ability Haste 10% Move SpeedArcane Cache: This item can store up to 3 purchased Control Wards.Behold: Increase your Stealth Ward and Control Ward placement caps by 1.Requires Watchful Sightstone to purchase.
2400
250 Health 25 Armor 250 Mana 20 Ability Haste Active - Conduit: Designate an Accomplice (60s cooldown).Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks ( On-Hit) and Ability hits apply an additional (30 - 70 (based on level) + 1.5% Health + 7.5% Ability Power) magic damage to that enemy.Champions can only be linked by one Zeke's Convergence at a time.
2500
65 Ability Power 45 Magic Resist 10 Ability HasteAnnul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).Item cooldown is restarted if you take damage from champions before it is completed.
40 Ability Power 200 Health 20 Ability Haste 100% Base Mana RegenCoordinated Fire: Abilities that Slow or Immobilize a champion deal 36 - 60 (based on level) bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. (6s cooldown per champion). Mythic Passive: Grants all other Legendary items 15 Ability Power. Strength of level-scaling effects are based on the ally's level.
200 Health 20 Ability Haste 30 Armor 30 Magic Resist Active - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown). Consecrate: Grant nearby allied champions 5 Armor and Magic Resist. Mythic Passive: Grants all other Legendary items 2 Armor/ Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.
40 Ability Power 200 Health 20 Ability Haste 100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 - 100 (based on ally level) Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases this healing effect by 12.5% (to a maximum of 50%).Mythic Passive: Grants all other Legendary items 5 Ability Haste.Strength of level-scaling effects are based on the ally's level.
70 Ability Power 250 HealthAffliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
20 Attack Damage 25% Attack Speed 20% Critical Strike Chance 7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
40% Attack Speed 20% Critical Strike Chance 7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.Ghosted units ignore collision with other units.
35% Attack Speed 20% Critical Strike Chance 7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.Attack Range cannot increase more than 150 units.
40% Attack Speed 20% Critical Strike Chance 7% Move SpeedWind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% () Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.Item is for Ranged champions only.
350 Health 20 Ability Haste 5% Move Speed 50% Base Mana Regen Active - Inspire: Grants you and nearby allies 60% decaying Move Speed for 4 seconds. Champions gain an additional 35 - 55 (based on ally level) magic damage on the next 3 Attacks or Ability hits against champions (90s cooldown).Mythic Passive: Grants all other Legendary items 2.5% Move Speed.Strength of level-scaling effects are based on the ally's level.
65 Ability Power 40% Magic Penetration
65 Ability Power 45 Armor 10 Ability Haste Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).
2700
350 Health 60 Magic ResistUnmake: Immobilizing a champion causes them to take 10% increased damage for 4 seconds.
45 Attack Damage 200 Health 15 Ability HasteHackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
80 Armor 400 Mana 20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 15%.Rock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the Attack's damage.
250 Health 80 Armor 10 Ability Haste Active: Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).Rock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the attack's damage.
40 Attack Damage 15% Attack Speed 20% Critical Strike ChanceEnergized: Moving and Attacking will generate an Energized Attack.Paralyze: Your Energized Attack gains 120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.
350 Health 60 ArmorThorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2800
40 Attack Damage 40 ArmorSaving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
40% Attack Speed 20% Critical Strike ChanceWrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 40 On-Hit for each 20% Critical Strike Chance converted.Seething Strike: Every third Attack applies your On-Hit effects twice.
60 Attack Damage 18 LethalityShield Reaver: Attacks and spells deal (50 + 40% bonus Attack Damage) additional physical damage to Shielded targets.Additional damage not applied to targets with shields that only block magic damage.
55 Attack Damage 12 Lethality 15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). Your Attacks instantly kill revealed traps and do triple damage to Wards.
2900
475 Health 40 Armor 5% Move SpeedShipwrecker: While moving, build up to 60 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 100 magic damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.''There's only one way you'll get this armor from me...'' - forgotten namesake
50 Attack Damage 10 Lethality 325 HealthAnnul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).Item's cooldown is restarted if you take damage before it is completed.
55 Attack Damage 20% Critical Strike Chance 20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage + 40% bonus Attack Damage) physical damage and restores 3% max Mana (1.5s cooldown).
350 Health 60 Magic Resist 5% Move SpeedAbsorb: Taking damage from Abilities grants you 6 Move Speed and 4 Magic Resist for 5 seconds (stacks up to 5 times; each unique Ability instance can give one stack).
35 Attack Damage 20% Critical Strike Chance 25% Armor PenetrationGiant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.Max damage increase reached when Health difference is greater than 2000.
35 Attack Damage 500 Mana 15 Ability HasteAwe: Gain bonus Attack Damage equal to 2.5% max Mana. Mana Charge: Strike a target with an Attack or Ability to consume a charge and gain 3 bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Muramana once 360 bonus Mana has been granted.Gain a new Mana Charge every 8 seconds (max 4).
450 Health 40 Magic Resist 10 Ability Haste 100% Base Health RegenBoundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.
3000
65 Ability Power 500 ManaAwe: Gain bonus Ability Power equal to 3% of bonus Mana.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Seraph's Embrace once 360 bonus Mana has been granted.Gain a new Mana Charge every 8 seconds (max 4).
75 Ability Power 200 Health 30 Ability HasteSpelldance: Dealing damage with Abilities grants (10 + 20% Ability Haste) Move Speed for 4 seconds.
70 Ability Power 350 HealthAzakana Gaze: Dealing Ability damage burns enemies for 1.2% max Health magic damage every second for 4 seconds. You gain 10 Armor and Magic Resist if a champion is affected (+2.5 Armor and Magic Resist for each additional champion affected).
100 Ability PowerHypershot: Damaging a champion with a non-targeted Ability at over 750 range or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds. The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
80 Ability Power 10% Move SpeedSpellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).
40 Attack Damage 20% Critical Strike Chance 30 Magic Resist Active - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown).
100 Ability Power 50% Attack SpeedIcathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit.
90 Ability Power 350 HealthRimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
50 Attack Damage 10 Lethality 12 Physical VampFrenzy: While near one or fewer visible enemy champions gain 8 Lethality and 20% - 80% Attack Speed, decaying over 3 seconds if other enemy champions get too close.
35 Attack Damage 200 Health 35 Magic Resist Active - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown).
55 Attack Damage 20% Critical Strike Chance 12 LethalityDeath and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
800 Health 10 Ability Haste 200% Base Health RegenWarmog's Heart: If you have at least 3000 maximum Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions).
60 Attack Damage 18 Lethality Active - Wraith Step: Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).Haunt: Gain 40 Move Speed out of combat.Ghosted units ignore collision with other units..
3100
50 Attack Damage 40 Armor 15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 10% of max Health over the duration.
50 Attack Damage 50 Magic Resist 15 Ability HasteLifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown).
50 Attack Damage 400 HealthBloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 5 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.
30 Attack Damage 40% Attack Speed 50 Magic ResistFray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.
3200
40 Attack Damage 25% Attack Speed 12% Life StealMist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health. Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).Maximum Mist's Edge damage dealt to monsters and minions is 60.Item performance differs for melee and ranged users.
60 Attack Damage 18 Lethality 20 Ability HasteNightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
55 Attack Damage 18 Lethality 10% OmnivampEver Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration
350 Health 50 Armor 25 Magic Resist 15 Ability HasteImmolate : Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds (4s cooldown). Enemies that move across the field are Slowed by 25% (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
90 Ability Power 350 Health 15 Ability Haste Active - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 50% Move Speed towards enemy champions for 2 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.Supersonic's dash cannot pass through terrain.
90 Ability Power 300 Health 15 Ability HasteSoulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).Mythic Passive: Grants all other Legendary items 5 Ability Haste.Damaging a new champion will extend the duration of the Move Speed bonus.
60 Attack Damage 21 Lethality 20 Ability Haste Active - Sandswipe: Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown).Mythic Passive: Grants all other Legendary items 5 Lethality
80 Ability Power 150 Health 15 Ability Haste 15% OmnivampVoid Corruption: For each second damaging enemy champions, deal 2% bonus damage (max 10%). At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items 5% Magic Penetration.
350 Health 30 Armor 30 Magic Resist 15 Ability HasteImmolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 100% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
350 Health 25 Armor 50 Magic Resist 15 Ability Haste Active - Supercharged: Grants 75% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 40% for 1.5 seconds (90s cooldown).Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.
3300
40 Attack Damage 300 Health 25 Ability HasteCarve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).Butcher: Damaging Abilities and Attacks ( On-Hit) against fully Carved enemies deal an additional 5% missing Health physical damage. Damage over time effects deal 40% Butcher damage (0.5s cooldown).
40 Attack Damage 400 Health 20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 10% target max Health physical damage (1.5s cooldown). If the target is a champion, restore 50% of the enhanced damage (30% for Ranged owners).Mythic Passive: Grants all other Legendary items 5% Armor PenetrationSpellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.
60 Armor 60 Magic Resist 15 Ability Haste Active - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).Fortify: Taking damage from a champion grants a stack of 3% bonus Armor and 3% bonus Magic Resist for 6 seconds.Max 5 stacks; 1 per champion.
45 Attack Damage 400 Health 20 Ability Haste 150% Base Health Regen Active - Thirsting Slash: Deal (100% Attack Damage) physical damage to nearby enemies. Restore (25% Attack Damage + 12% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
65 Attack Damage 20 Ability Haste 15% OmnivampCleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.
45 Attack Damage 20% Attack Speed 300 Health 20 Ability Haste Active - Halting Slash: Lunge a short distance and deal (100% Attack Damage) physical damage to nearby enemies, Slowing them by 60%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.Mythic Passive: Grants all other Legendary items 3% Move Speed.Halting Slash's dash cannot pass through terrain.
30 Attack Damage 500 HealthColossus: Gain bonus Attack Damage equal to 1% max Health.Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.Deals 75% for Ranged users. On-Hit damage is also applied to Structures.
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25 Attack Damage 35% Attack Speed 200 Health 20 Ability HasteThreefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage (1.5s cooldown). Mythic Passive: Grants all other Legendary items 10 Attack Speed.
3400
55 Attack Damage 20% Critical Strike Chance 20% Life StealIchorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.
80 Ability Power 200 Health 600 Mana 20 Ability Haste Active - Glaciate: Deal (100 + 30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (20s cooldown).Mythic Passive: Grants all other Legendary items 15 Ability Power.
60 Attack Damage 20% Attack Speed 20% Critical Strike Chance Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (60s cooldown).Mythic Passive: Grants all other Legendary items 3% Move Speed.Maximum missile damage dealt when enemy Health is below 30%.Cloudburst's dash cannot pass through terrain.
50 Attack Damage 15% Attack Speed 20% Critical Strike Chance 12% Life StealLifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain 15% Life Steal for 8s (90s cooldown).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.
70 Attack Damage 20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.
65 Attack Damage 25% Attack Speed 20% Critical Strike ChanceBring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.Mythic Passive: Grants all other Legendary items 10% Attack Speed.
80 Ability Power 600 Mana 20 Ability HasteTorment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Whilst burning, they lose 5% Magic Resist per second (max reduction 15%).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
80 Ability Power 6 Magic Penetration 600 Mana 20 Ability HasteEcho: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
60 Attack Damage 20% Critical Strike Chance 30 Ability HasteDeft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown.
45 Attack Damage 30% Armor Penetration 20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second.
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120 Ability PowerMagical Opus: Increases your total Ability Power by 35%.
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