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Farsight Alteration
 Free
Farsight Alteration
Farsight Alteration

Farsight Alteration

 0

Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).

Kalista's Black Spear
 Free
Kalista's Black Spear
Kalista's Black Spear

Kalista's Black Spear

 0

Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

Kalista's Black Spear
 Free
Kalista's Black Spear
Kalista's Black Spear

Kalista's Black Spear

 0

Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

Required to use Kalista's Ultimate Ability.

Oracle Lens
 Free
Oracle Lens
Oracle Lens

Oracle Lens

 0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Stealth Ward
 Free
Stealth Ward
Stealth Ward

Stealth Ward

 0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Health Potion
 50
Health Potion
Health Potion

Health Potion

 50

Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Total Biscuit of Everlasting Will
 50
Total Biscuit of Everlasting Will
Total Biscuit of Everlasting Will

Total Biscuit of Everlasting Will

 50

Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. Consuming or selling a biscuit permanently grants 50 maximum Mana.

Control Ward
 75
Control Ward
Control Ward

Control Ward

 75

Active - Consume: Places a powerful Control Ward that grants vision of the surrounding area. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards.

You may carry up to 2 Control Wards. Control Wards do not disable other Control Wards.

Refillable Potion
 150
Refillable Potion
Refillable Potion

Refillable Potion

 150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Rejuvenation Bead
 150
Rejuvenation Bead
Rejuvenation Bead

Rejuvenation Bead

 150

50% Base Health Regen

Faerie Charm
 250
Faerie Charm
Faerie Charm

Faerie Charm

 250

50% Base Mana Regen

Boots
 300
Boots
Boots

Boots

 300

25 Move Speed

Cloth Armor
 300
Cloth Armor
Cloth Armor

Cloth Armor

 300

15 Armor

Dagger
 300
Dagger
Dagger

Dagger

 300

12% Attack Speed

Dark Seal
 350
Dark Seal
Dark Seal

Dark Seal

 350

15 Ability Power
40 Health
Glory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Lose 5 stacks on death.Dread: Grants 4 Ability Power per stack of Glory.

Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.

Emberknife
 350
Emberknife
Emberknife

Emberknife

 350

8% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Only attacks and abilities apply Challenging Smite's burn

Hailblade
 350
Hailblade
Hailblade

Hailblade

 350

8% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


Long Sword
 350
Long Sword
Long Sword

Long Sword

 350

10 Attack Damage

Obsidian Edge
 350
Obsidian Edge
Obsidian Edge

Obsidian Edge

 350

8% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.

Sapphire Crystal
 350
Sapphire Crystal
Sapphire Crystal

Sapphire Crystal

 350

250 Mana

Doran's Ring
 400
Doran's Ring
Doran's Ring

Doran's Ring

 400

15 Ability Power
70 Health
Focus: Attacks deal an additional 5 physical damage to minions. Drain: Restore 0.75 Mana every second. Damaging an enemy champion increases this amount to 1.25 Mana every second for 10 seconds. If you can't gain Mana, restore 50% of the value as Health instead.

Relic Shield
 400
Relic Shield
Relic Shield

Relic Shield

 400

5 Ability Power
30 Health
25% Base Health Regen
2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.

This item grants reduced gold from minions if you kill excessive numbers of them.

Ruby Crystal
 400
Ruby Crystal
Ruby Crystal

Ruby Crystal

 400

150 Health

Spectral Sickle
 400
Spectral Sickle
Spectral Sickle

Spectral Sickle

 400

5 Attack Damage
10 Health
25% Base Mana Regen
2 Gold Per 10 Seconds
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.

This item grants reduced gold from minions if you kill excessive numbers of them.

Spellthief's Edge
 400
Spellthief's Edge
Spellthief's Edge

Spellthief's Edge

 400

8 Ability Power
10 Health
50% Base Mana Regen
2 Gold Per 10 Seconds
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.

This item grants reduced gold from minions if you kill excessive numbers of them.

Steel Shoulderguards
 400
Steel Shoulderguards
Steel Shoulderguards

Steel Shoulderguards

 400

3 Attack Damage
30 Health
25% Base Health Regen
2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.

This item grants reduced gold from minions if you kill excessive numbers of them.

Tear of the Goddess
 400
Tear of the Goddess
Tear of the Goddess

Tear of the Goddess

 400

240 Mana
Focus: Attacks deal an additional 5 physical damage to Minions.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

Gain a new Mana Charge every 8 seconds (max 4).

Amplifying Tome
 435
Amplifying Tome
Amplifying Tome

Amplifying Tome

 435

20 Ability Power

Cull
 450
Cull
Cull

Cull

 450

7 Attack Damage
Attacks restore 3 Health per hit.Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap.

Doran's Blade
 450
Doran's Blade
Doran's Blade

Doran's Blade

 450

8 Attack Damage
80 Health
Warmonger: Gain 2.5% Omnivamp.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.

Doran's Shield
 450
Doran's Shield
Doran's Shield

Doran's Shield

 450

80 Health
Focus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.

Null-Magic Mantle
 450
Null-Magic Mantle
Null-Magic Mantle

Null-Magic Mantle

 450

25 Magic Resist

Corrupting Potion
 500
Corrupting Potion
Corrupting Potion

Corrupting Potion

 500

Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

Elixir of Iron
 500
Elixir of Iron
Elixir of Iron

Elixir of Iron

 500

Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

Drinking a different Elixir will replace the existing one's effects.

Elixir of Sorcery
 500
Elixir of Sorcery
Elixir of Sorcery

Elixir of Sorcery

 500

Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

Elixir of Wrath
 500
Elixir of Wrath
Elixir of Wrath

Elixir of Wrath

 500

Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Cloak of Agility
 600
Cloak of Agility
Cloak of Agility

Cloak of Agility

 600

15% Critical Strike Chance

Broken Stopwatch
 650
Broken Stopwatch
Broken Stopwatch

Broken Stopwatch

 650


Shattered Time: Stopwatch is broken, but can still be upgraded.

After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.

Crystalline Bracer
 650
Crystalline Bracer
Crystalline Bracer

Crystalline Bracer

 650

200 Health
50% Base Health Regen

Stopwatch
 650
Stopwatch
Stopwatch

Stopwatch

 650

Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).

Kircheis Shard
 700
Kircheis Shard
Kircheis Shard

Kircheis Shard

 700

15% Attack Speed
Energized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage.

Sheen
 700
Sheen
Sheen

Sheen

 700


Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown).

Bramble Vest
 800
Bramble Vest
Bramble Vest

Bramble Vest

 800

30 Armor
Thorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Chain Vest
 800
Chain Vest
Chain Vest

Chain Vest

 800

40 Armor

Executioner's Calling
 800
Executioner's Calling
Executioner's Calling

Executioner's Calling

 800

15 Attack Damage
Rend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Forbidden Idol
 800
Forbidden Idol
Forbidden Idol

Forbidden Idol

 800

50% Base Mana Regen
10% Heal and Shield Power

Kindlegem
 800
Kindlegem
Kindlegem

Kindlegem

 800

200 Health
10 Ability Haste

Oblivion Orb
 800
Oblivion Orb
Oblivion Orb

Oblivion Orb

 800

30 Ability Power
Cursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Rageknife
 800
Rageknife
Rageknife

Rageknife

 800

25% Attack Speed
Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 35 On-Hit for each 20% Critical Strike Chance converted.

Winged Moonplate
 800
Winged Moonplate
Winged Moonplate

Winged Moonplate

 800

150 Health
Flight: Grants 5% Move Speed.

Aether Wisp
 850
Aether Wisp
Aether Wisp

Aether Wisp

 850

30 Ability Power
Glide: Gain 5% Move Speed.

Blasting Wand
 850
Blasting Wand
Blasting Wand

Blasting Wand

 850

40 Ability Power

Pickaxe
 875
Pickaxe
Pickaxe

Pickaxe

 875

25 Attack Damage

Boots of Swiftness
 900
Boots of Swiftness
Boots of Swiftness

Boots of Swiftness

 900

60 Move Speed
The strength of movement slowing effects is reduced by 25%.

Fiendish Codex
 900
Fiendish Codex
Fiendish Codex

Fiendish Codex

 900

35 Ability Power
10 Ability Haste

Giant's Belt
 900
Giant's Belt
Giant's Belt

Giant's Belt

 900

350 Health

Glacial Buckler
 900
Glacial Buckler
Glacial Buckler

Glacial Buckler

 900

20 Armor
250 Mana
10 Ability Haste

Negatron Cloak
 900
Negatron Cloak
Negatron Cloak

Negatron Cloak

 900

50 Magic Resist

Vampiric Scepter
 900
Vampiric Scepter
Vampiric Scepter

Vampiric Scepter

 900

15 Attack Damage
10% Life Steal

Bandleglass Mirror
 950
Bandleglass Mirror
Bandleglass Mirror

Bandleglass Mirror

 950

20 Ability Power
10 Ability Haste
50% Base Mana Regen

Ionian Boots of Lucidity
 950
Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity

 950

20 Ability Haste
45 Move Speed
Gain 12 Summoner Spell Haste.

''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'

Mobility Boots
 1000
Mobility Boots
Mobility Boots

Mobility Boots

 1000

25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115.

Recurve Bow
 1000
Recurve Bow
Recurve Bow

Recurve Bow

 1000

25% Attack Speed
Steeltipped: Attacks apply 15 physical damage On-Hit.

Seeker's Armguard
 1000
Seeker's Armguard
Seeker's Armguard

Seeker's Armguard

 1000

20 Ability Power
15 Armor
Witch's Path: Killing a unit grants 0.5 Armor (max 15).

Verdant Barrier
 1000
Verdant Barrier
Verdant Barrier

Verdant Barrier

 1000

20 Ability Power
25 Magic Resist
Adaptive: Killing a unit grants 0.3 Magic Resist (max 9).


Warden's Mail
 1000
Warden's Mail
Warden's Mail

Warden's Mail

 1000

40 Armor
Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage.

Hextech Alternator
 1050
Hextech Alternator
Hextech Alternator

Hextech Alternator

 1050

25 Ability Power
150 Health
Revved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown).

Zeal
 1050
Zeal
Zeal

Zeal

 1050

18% Attack Speed
15% Critical Strike Chance
Zealous: Gain 7% Move Speed.

Bami's Cinder
 1100
Bami's Cinder
Bami's Cinder

Bami's Cinder

 1100

300 Health
Immolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds.

Berserker's Greaves
 1100
Berserker's Greaves
Berserker's Greaves

Berserker's Greaves

 1100

35% Attack Speed
45 Move Speed

Caulfield's Warhammer
 1100
Caulfield's Warhammer
Caulfield's Warhammer

Caulfield's Warhammer

 1100

25 Attack Damage
10 Ability Haste

Hearthbound Axe
 1100
Hearthbound Axe
Hearthbound Axe

Hearthbound Axe

 1100

15 Attack Damage
15% Attack Speed
Nimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.

Ironspike Whip
 1100
Ironspike Whip
Ironspike Whip

Ironspike Whip

 1100

30 Attack Damage

Active - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. (20s cooldown, reduced by Ability Haste).

Mercury's Treads
 1100
Mercury's Treads
Mercury's Treads

Mercury's Treads

 1100

25 Magic Resist
45 Move Speed
30% Tenacity

Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

Phage
 1100
Phage
Phage

Phage

 1100

15 Attack Damage
200 Health
Sturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.

Restoration reduced to 50% for Ranged users.

Plated Steelcaps
 1100
Plated Steelcaps
Plated Steelcaps

Plated Steelcaps

 1100

20 Armor
45 Move Speed
Reduces incoming damage from Attacks by 12%.

Serrated Dirk
 1100
Serrated Dirk
Serrated Dirk

Serrated Dirk

 1100

30 Attack Damage
Gouge: Gain 10 Lethality.

Sorcerer's Shoes
 1100
Sorcerer's Shoes
Sorcerer's Shoes

Sorcerer's Shoes

 1100

18 Magic Penetration
45 Move Speed

Watchful Wardstone
 1100
Watchful Wardstone
Watchful Wardstone

Watchful Wardstone

 1100

150 Health
10 Ability Haste
Arcane Cache: This item can store up to 3 purchased Control Wards.

After completing the Support Quest and reaching Level 13, transforms into Vigilant Wardstone.

Tiamat
 1200
Tiamat
Tiamat

Tiamat

 1200

25 Attack Damage
Cleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies.

Minimum of (12% Attack Damage) damage to enemies furthest away.
Cleave does not trigger on structures.

Blighting Jewel
 1250
Blighting Jewel
Blighting Jewel

Blighting Jewel

 1250

25 Ability Power
15% Magic Penetration

Needlessly Large Rod
 1250
Needlessly Large Rod
Needlessly Large Rod

Needlessly Large Rod

 1250

60 Ability Power

Spectre's Cowl
 1250
Spectre's Cowl
Spectre's Cowl

Spectre's Cowl

 1250

250 Health
25 Magic Resist
Incorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken).

B. F. Sword
 1300
B. F. Sword
B. F. Sword

B. F. Sword

 1300

40 Attack Damage

Hexdrinker
 1300
Hexdrinker
Hexdrinker

Hexdrinker

 1300

20 Attack Damage
35 Magic Resist
Lifeline: Upon taking magic damage that would reduce Health below 30%, gain 110 - 280 (based on level) magic damage Shield for 3 seconds (90s cooldown).

Leeching Leer
 1300
Leeching Leer
Leeching Leer

Leeching Leer

 1300

20 Ability Power
250 Health
5% Omnivamp

Lost Chapter
 1300
Lost Chapter
Lost Chapter

Lost Chapter

 1300

40 Ability Power
300 Mana
10 Ability Haste
Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.

Noonquiver
 1300
Noonquiver
Noonquiver

Noonquiver

 1300

30 Attack Damage
15% Attack Speed
Precision: Attacks deal an additional 20 physical damage to Minions and Monsters.

Quicksilver Sash
 1300
Quicksilver Sash
Quicksilver Sash

Quicksilver Sash

 1300

30 Magic Resist

Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne) (90s cooldown).

Aegis of the Legion
 1400
Aegis of the Legion
Aegis of the Legion

Aegis of the Legion

 1400

30 Armor
30 Magic Resist
10 Ability Haste

Last Whisper
 1450
Last Whisper
Last Whisper

Last Whisper

 1450

20 Attack Damage
20% Armor Penetration

Mejai's Soulstealer
 1600
Mejai's Soulstealer
Mejai's Soulstealer

Mejai's Soulstealer

 1600

20 Ability Power
100 Health
Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

Obtained Glory stacks are preserved between this item and Dark Seal.

Ardent Censer
 2300
Ardent Censer
Ardent Censer

Ardent Censer

 2300

60 Ability Power
10% Heal and Shield Power
100% Base Mana Regen
Sanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.

Strength of level-scaling effects are based on the ally's level.

Chemtech Putrifier
 2300
Chemtech Putrifier
Chemtech Putrifier

Chemtech Putrifier

 2300

55 Ability Power
20 Ability Haste
100% Base Mana Regen
Puffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Knight's Vow
 2300
Knight's Vow
Knight's Vow

Knight's Vow

 2300

400 Health
10 Ability Haste
150% Base Health Regen

Active - Pledge: Designate an ally who is Worthy (60s cooldown).
Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.

Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health

Mikael's Blessing
 2300
Mikael's Blessing
Mikael's Blessing

Mikael's Blessing

 2300

20% Heal and Shield Power
50 Magic Resist
15 Ability Haste
100% Base Mana Regen

Active - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown).

Redemption
 2300
Redemption
Redemption

Redemption

 2300

20% Heal and Shield Power
200 Health
15 Ability Haste
100% Base Mana Regen

Active - Intervention: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to Restore 200 - 400 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (90s cooldown).

Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level.

Staff of Flowing Water
 2300
Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water

 2300

50 Ability Power
10% Heal and Shield Power
100% Base Mana Regen
Rapids: Healing or Shielding another ally grants you both 25 - 45 Ability Power and 20 Ability Haste for 4 seconds.

Strength of level-scaling effects are based on the ally's level.

Umbral Glaive
 2400
Umbral Glaive
Umbral Glaive

Umbral Glaive

 2400

50 Attack Damage
10 Lethality
15 Ability Haste
Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). Your Attacks instantly kill revealed traps and do triple damage to Wards.

Zeke's Convergence
 2400
Zeke's Convergence
Zeke's Convergence

Zeke's Convergence

 2400

250 Health
25 Armor
250 Mana
20 Ability Haste

Active - Conduit: Designate an Accomplice (60s cooldown).
Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level) magic damage to that enemy.

Champions can only be linked by one Zeke's Convergence at a time.

Anathema's Chains
 2500
Anathema's Chains
Anathema's Chains

Anathema's Chains

 2500

650 Health
20 Ability Haste

Active - Vow: Choose a Nemesis to start building a Vendetta (90s).
Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.

Active can be cast while dead and at global range. Stacks reset upon choosing a new target. Cannot be cast for 15 seconds while in-combat with champions.

"She swore to dedicate her life to his destruction. The gauntlets heard."

Evenshroud
 2500
Evenshroud
Evenshroud

Evenshroud

 2500

200 Health
20 Ability Haste
30 Armor
30 Magic Resist
Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds.

Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist

Frozen Heart
 2500
Frozen Heart
Frozen Heart

Frozen Heart

 2500

80 Armor
400 Mana
20 Ability Haste
Winter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage.

Imperial Mandate
 2500
Imperial Mandate
Imperial Mandate

Imperial Mandate

 2500

40 Ability Power
200 Health
20 Ability Haste
100% Base Mana Regen
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds.

Mythic Passive: Grants all other Legendary items 15 Ability Power.

Strength of level-scaling effects are based on the ally's level.

Locket of the Iron Solari
 2500
Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari

 2500

200 Health
20 Ability Haste
30 Armor
30 Magic Resist

Active - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
Consecrate: Grant nearby allied champions 5 Armor and Magic Resist.

Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.

Strength of level-scaling effects are based on the ally's level.
Subsequent Devotion shields within 20 seconds only have 25% effect.

Moonstone Renewer
 2500
Moonstone Renewer
Moonstone Renewer

Moonstone Renewer

 2500

40 Ability Power
200 Health
20 Ability Haste
100% Base Mana Regen
Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 7% (stacking up to 5 times).

Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal.


Morellonomicon
 2500
Morellonomicon
Morellonomicon

Morellonomicon

 2500

80 Ability Power
250 Health
Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Mortal Reminder
 2500
Mortal Reminder
Mortal Reminder

Mortal Reminder

 2500

25 Attack Damage
25% Attack Speed
20% Critical Strike Chance
7% Move Speed
Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Rapid Firecannon
 2500
Rapid Firecannon
Rapid Firecannon

Rapid Firecannon

 2500

35% Attack Speed
20% Critical Strike Chance
7% Move Speed
Energized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.

Attack Range cannot increase more than 150 units.

Shurelya's Battlesong
 2500
Shurelya's Battlesong
Shurelya's Battlesong

Shurelya's Battlesong

 2500

40 Ability Power
200 Health
20 Ability Haste
100% Base Mana Regen

Active - Inspire: Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).
Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

An ally can only be affected by Motivate once every 4 seconds.

Archangel's Staff
 2600
Archangel's Staff
Archangel's Staff

Archangel's Staff

 2600

60 Ability Power
500 Mana
200 Health
Awe: Gain Ability Haste equal to 0.5% bonus mana.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

Gain a new Mana Charge every 8 seconds (max 4).

Banshee's Veil
 2600
Banshee's Veil
Banshee's Veil

Banshee's Veil

 2600

80 Ability Power
45 Magic Resist
10 Ability Haste
Annul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).

Item cooldown is restarted if you take damage from champions before it is completed.

Chempunk Chainsword
 2600
Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword

 2600

45 Attack Damage
250 Health
15 Ability Haste
Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Guinsoo's Rageblade
 2600
Guinsoo's Rageblade
Guinsoo's Rageblade

Guinsoo's Rageblade

 2600

45% Attack Speed
20% Critical Strike Chance
Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 40 On-Hit for each 20% Critical Strike Chance converted.Seething Strike: Every third Attack applies your On-Hit effects twice.

Wrath cannot benefit from more than 100% Critical Strike Chance. Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers.

Phantom Dancer
 2600
Phantom Dancer
Phantom Dancer

Phantom Dancer

 2600

20 Attack Damage
25% Attack Speed
20% Critical Strike Chance
7% Move Speed
Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.

Ghosted units ignore collision with other units.

Runaan's Hurricane
 2600
Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane

 2600

45% Attack Speed
20% Critical Strike Chance
7% Move Speed
Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.

Item is for Ranged champions only.

Serpent's Fang
 2600
Serpent's Fang
Serpent's Fang

Serpent's Fang

 2600

55 Attack Damage
12 Lethality
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 35% for Ranged Champions).

Additional damage not applied to targets with shields that only block magic damage.
Item performance differs for melee and ranged users.

Winter's Approach
 2600
Winter's Approach
Winter's Approach

Winter's Approach

 2600

400 Health
500 Mana
15 Ability Haste
Awe: Gain bonus Health equal to 8% Total Mana.Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

Gain a new Mana Charge every 8 seconds (max 4).

Zhonya's Hourglass
 2600
Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass

 2600

65 Ability Power
45 Armor
10 Ability Haste

Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

Abyssal Mask
 2700
Abyssal Mask
Abyssal Mask

Abyssal Mask

 2700

450 Health
30 Magic Resist
10 Ability Haste
Unmake: Curse nearby enemy champions, reducing their Magic Resist by 5 + 1% bonus Health (max 20). For each Cursed enemy, gain 7 Magic Resist.

Randuin's Omen
 2700
Randuin's Omen
Randuin's Omen

Randuin's Omen

 2700

250 Health
80 Armor
10 Ability Haste

Active - Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).
Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage.

Stormrazor
 2700
Stormrazor
Stormrazor

Stormrazor

 2700

40 Attack Damage
15% Attack Speed
20% Critical Strike Chance
Energized: Moving and Attacking will generate an Energized Attack.Paralyze: Your Energized Attack gains 120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.

Thornmail
 2700
Thornmail
Thornmail

Thornmail

 2700

350 Health
60 Armor
Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Crown of the Shattered Queen
 2800
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen

 2800

60 Ability Power
250 Health
600 Mana
20 Ability Haste
Divine Safeguard: You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage. (40 second cooldown). Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power.

Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power.

Essence Reaver
 2800
Essence Reaver
Essence Reaver

Essence Reaver

 2800

45 Attack Damage
20% Critical Strike Chance
20 Ability Haste
Spellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown).

Everfrost
 2800
Everfrost
Everfrost

Everfrost

 2800

70 Ability Power
250 Health
600 Mana
20 Ability Haste

Active - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).

Mythic Passive: Grants all other Legendary items 10 Ability Power.

Frostfire Gauntlet
 2800
Frostfire Gauntlet
Frostfire Gauntlet

Frostfire Gauntlet

 2800

350 Health
25 Armor
25 Magic Resist
20 Ability Haste
Immolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).

Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.

Guardian Angel
 2800
Guardian Angel
Guardian Angel

Guardian Angel

 2800

40 Attack Damage
40 Armor
Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).

Hullbreaker
 2800
Hullbreaker
Hullbreaker

Hullbreaker

 2800

50 Attack Damage
400 Health
150% Base Health Regen
Boarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers.

Boarding Party's resistances decay over 3 seconds when an ally gets too close.

Maw of Malmortius
 2800
Maw of Malmortius
Maw of Malmortius

Maw of Malmortius

 2800

50 Attack Damage
50 Magic Resist
15 Ability Haste
Lifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown).

Turbo Chemtank
 2800
Turbo Chemtank
Turbo Chemtank

Turbo Chemtank

 2800

350 Health
25 Armor
25 Magic Resist
20 Ability Haste

Active - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).
Refuel: Moving and dealing damage fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).

Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health.

Void Staff
 2800
Void Staff
Void Staff

Void Staff

 2800

65 Ability Power
45% Magic Penetration

Dead Man's Plate
 2900
Dead Man's Plate
Dead Man's Plate

Dead Man's Plate

 2900

300 Health
45 Armor
5% Move SpeedShipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

Edge of Night
 2900
Edge of Night
Edge of Night

Edge of Night

 2900

50 Attack Damage
10 Lethality
325 Health
Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).

Item's cooldown is restarted if you take damage before it is completed.

Force of Nature
 2900
Force of Nature
Force of Nature

Force of Nature

 2900

350 Health
70 Magic Resist
5% Move Speed
Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.

One spell can add a new stack of Steadfast every 1 second.

Manamune
 2900
Manamune
Manamune

Manamune

 2900

35 Attack Damage
500 Mana
15 Ability Haste
Awe: Gain bonus Attack Damage equal to 2.5% max Mana. Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.

Gain a new Mana Charge every 8 seconds (max 4).

Spirit Visage
 2900
Spirit Visage
Spirit Visage

Spirit Visage

 2900

450 Health
40 Magic Resist
10 Ability Haste
100% Base Health Regen
Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.

Axiom Arc
 3000
Axiom Arc
Axiom Arc

Axiom Arc

 3000

55 Attack Damage
10 Lethality
25 Ability Haste
Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown.

Cosmic Drive
 3000
Cosmic Drive
Cosmic Drive

Cosmic Drive

 3000

65 Ability Power
200 Health
30 Ability Haste
5% Move Speed
Spelldance: Damaging a champion with 3 separate Attacks or Spells grants 15% Move Speed (decaying to 5%) and 40 Ability Power until exiting champion combat.

Demonic Embrace
 3000
Demonic Embrace
Demonic Embrace

Demonic Embrace

 3000

60 Ability Power
450 Health
Azakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds. Dark Pact: Gain 2% of your bonus Health as Ability Power.

Horizon Focus
 3000
Horizon Focus
Horizon Focus

Horizon Focus

 3000

85 Ability Power
150 Health
15 Ability Haste
Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.

The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.

Lich Bane
 3000
Lich Bane
Lich Bane

Lich Bane

 3000

75 Ability Power
8% Move Speed
Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown).

Lord Dominik's Regards
 3000
Lord Dominik's Regards
Lord Dominik's Regards

Lord Dominik's Regards

 3000

30 Attack Damage
20% Critical Strike Chance
35% Armor Penetration
Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.

Max damage increase reached when Health difference is greater than 2000.

Mercurial Scimitar
 3000
Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar

 3000

40 Attack Damage
20% Critical Strike Chance
30 Magic Resist

Active - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown).

Nashor's Tooth
 3000
Nashor's Tooth
Nashor's Tooth

Nashor's Tooth

 3000

100 Ability Power
50% Attack Speed
Icathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit.

Rylai's Crystal Scepter
 3000
Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter

 3000

90 Ability Power
350 Health
Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Shadowflame
 3000
Shadowflame
Shadowflame

Shadowflame

 3000

100 Ability Power
200 Health
Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).

Silvermere Dawn
 3000
Silvermere Dawn
Silvermere Dawn

Silvermere Dawn

 3000

40 Attack Damage
300 Health
35 Magic Resist

Active - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown).

The Collector
 3000
The Collector
The Collector

The Collector

 3000

55 Attack Damage
20% Critical Strike Chance
12 Lethality
Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.

Warmog's Armor
 3000
Warmog's Armor
Warmog's Armor

Warmog's Armor

 3000

800 Health
10 Ability Haste
200% Base Health Regen
Warmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions).

Youmuu's Ghostblade
 3000
Youmuu's Ghostblade
Youmuu's Ghostblade

Youmuu's Ghostblade

 3000

55 Attack Damage
18 Lethality
15 Ability Haste

Active - Wraith Step: Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).
Haunt: Gain 40 Move Speed out of combat.

Ghosted units ignore collision with other units.

Black Cleaver
 3100
Black Cleaver
Black Cleaver

Black Cleaver

 3100

40 Attack Damage
450 Health
25 Ability Haste
Carve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds.

Death's Dance
 3100
Death's Dance
Death's Dance

Death's Dance

 3100

55 Attack Damage
45 Armor
15 Ability Haste
Ignore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds.

Duskblade of Draktharr
 3100
Duskblade of Draktharr
Duskblade of Draktharr

Duskblade of Draktharr

 3100

60 Attack Damage
18 Lethality
20 Ability Haste
Nightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Eclipse
 3100
Eclipse
Eclipse

Eclipse

 3100

55 Attack Damage
18 Lethality
8% Omnivamp

Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).

Mythic Passive: Grants all other Legendary items 4% Armor Penetration

Prowler's Claw
 3100
Prowler's Claw
Prowler's Claw

Prowler's Claw

 3100

60 Attack Damage
18 Lethality
20 Ability Haste

Active - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (90s cooldown).

Mythic Passive: Grants all other Legendary items 5 Lethality

Sterak's Gage
 3100
Sterak's Gage
Sterak's Gage

Sterak's Gage

 3100

50 Attack Damage
400 Health
Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).

Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.

Wit's End
 3100
Wit's End
Wit's End

Wit's End

 3100

40 Attack Damage
40% Attack Speed
40 Magic Resist
Fray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.

Blade of The Ruined King
 3200
Blade of The Ruined King
Blade of The Ruined King

Blade of The Ruined King

 3200

40 Attack Damage
25% Attack Speed
10% Life Steal
Mist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health. Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).

Maximum Mist's Edge damage dealt to monsters and minions is 60.
Item performance differs for melee and ranged users.

Gargoyle Stoneplate
 3200
Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate

 3200

60 Armor
60 Magic Resist
15 Ability Haste

Active - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.

Max 5 stacks; 1 per champion.

Hextech Rocketbelt
 3200
Hextech Rocketbelt
Hextech Rocketbelt

Hextech Rocketbelt

 3200

90 Ability Power
6 Magic Penetration
250 Health
15 Ability Haste

Active - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Supersonic's dash cannot pass through terrain.

Liandry's Anguish
 3200
Liandry's Anguish
Liandry's Anguish

Liandry's Anguish

 3200

80 Ability Power
600 Mana
20 Ability Haste
Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Luden's Tempest
 3200
Luden's Tempest
Luden's Tempest

Luden's Tempest

 3200

80 Ability Power
6 Magic Penetration
600 Mana
20 Ability Haste
Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Night Harvester
 3200
Night Harvester
Night Harvester

Night Harvester

 3200

90 Ability Power
300 Health
15 Ability Haste
Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Damaging a new champion will extend the duration of the Move Speed bonus.

Riftmaker
 3200
Riftmaker
Riftmaker

Riftmaker

 3200

80 Ability Power
300 Health
15 Ability Haste
8% Omnivamp
Void Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). At maximum strength, the bonus damage is dealt as true damage instead.

Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power.

Serylda's Grudge
 3200
Serylda's Grudge
Serylda's Grudge

Serylda's Grudge

 3200

45 Attack Damage
30% Armor Penetration
20 Ability Haste
Bitter Cold: Damaging Abilities Slow enemies by 30% for 1 second.

Sunfire Aegis
 3200
Sunfire Aegis
Sunfire Aegis

Sunfire Aegis

 3200

350 Health
35 Armor
35 Magic Resist
20 Ability Haste
Immolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.

Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health.

Divine Sunderer
 3300
Divine Sunderer
Divine Sunderer

Divine Sunderer

 3300

35 Attack Damage
400 Health
20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). If the target is a champion, restore 65% of the enhanced damage (40% for Ranged owners).

Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.

Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.

Goredrinker
 3300
Goredrinker
Goredrinker

Goredrinker

 3300

45 Attack Damage
450 Health
20 Ability Haste
10% Omnivamp

Active - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (25% Base Attack Damage + 10% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Ravenous Hydra
 3300
Ravenous Hydra
Ravenous Hydra

Ravenous Hydra

 3300

65 Attack Damage
20 Ability Haste
10% Omnivamp
Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.

Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.
Cleave does not trigger on structures.

Stridebreaker
 3300
Stridebreaker
Stridebreaker

Stridebreaker

 3300

50 Attack Damage
20% Attack Speed
300 Health
20 Ability Haste

Active - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Can be cast while moving.
Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.

Mythic Passive: Grants all other Legendary items 2% Move Speed.

Titanic Hydra
 3300
Titanic Hydra
Titanic Hydra

Titanic Hydra

 3300

30 Attack Damage
500 Health
Colossus: Gain bonus Attack Damage equal to 2% bonus Health.Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.

Deals 75% for Ranged users. On-Hit damage is also applied to Structures.
Cleave's shockwave does not trigger on structures.

Trinity Force
 3333
Trinity Force
Trinity Force

Trinity Force

 3333

35 Attack Damage
30% Attack Speed
200 Health
20 Ability Haste
Threefold Strike: Attacks grant 20 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).

Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed

Bloodthirster
 3400
Bloodthirster
Bloodthirster

Bloodthirster

 3400

55 Attack Damage
20% Critical Strike Chance
20% Life Steal
Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.

Galeforce
 3400
Galeforce
Galeforce

Galeforce

 3400

60 Attack Damage
20% Attack Speed
20% Critical Strike Chance

Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

Mythic Passive: Grants all other Legendary items 2% Move Speed.

Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.

Immortal Shieldbow
 3400
Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow

 3400

50 Attack Damage
20% Attack Speed
20% Critical Strike Chance
10% Life Steal
Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).

Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.

Infinity Edge
 3400
Infinity Edge
Infinity Edge

Infinity Edge

 3400

70 Attack Damage
20% Critical Strike Chance
Perfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage.

Kraken Slayer
 3400
Kraken Slayer
Kraken Slayer

Kraken Slayer

 3400

65 Attack Damage
25% Attack Speed
20% Critical Strike Chance
Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.

Mythic Passive: Grants all other Legendary items 10% Attack Speed.

Navori Quickblades
 3400
Navori Quickblades
Navori Quickblades

Navori Quickblades

 3400

60 Attack Damage
20% Critical Strike Chance
30 Ability Haste
Deft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown.

Rabadon's Deathcap
 3600
Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap

 3600

120 Ability Power
Magical Opus: Increases your total Ability Power by 35%.

Item Set
Doran's Shield
450
Doran's Shield
Doran's Blade
450
Doran's Blade
Doran's Ring
400
Doran's Ring
Relic Shield
400
Relic Shield
Steel Shoulderguards
400
Steel Shoulderguards
Spectral Sickle
400
Spectral Sickle
Spellthief's Edge
400
Spellthief's Edge
Dark Seal
350
Dark Seal
Cull
450
Cull
Health Potion
50
Health Potion
Refillable Potion
150
Refillable Potion
Corrupting Potion
500
Corrupting Potion
Control Ward
75
Control Ward
Stealth Ward
0
Stealth Ward
Farsight Alteration
0
Farsight Alteration
Oracle Lens
0
Oracle Lens
Elixir of Wrath
500
Elixir of Wrath
Boots
300
Boots
Mobility Boots
1000
Mobility Boots
Boots of Swiftness
900
Boots of Swiftness
Ionian Boots of Lucidity
950
Ionian Boots of Lucidity
Berserker's Greaves
1100
Berserker's Greaves
Mercury's Treads
1100
Mercury's Treads
Plated Steelcaps
1100
Plated Steelcaps
Sorcerer's Shoes
1100
Sorcerer's Shoes
Long Sword
350
Long Sword
B. F. Sword
1300
B. F. Sword
Guardian Angel
2800
Guardian Angel
Tiamat
1200
Tiamat
Hexdrinker
1300
Hexdrinker
Phage
1100
Phage
Zeal
1050
Zeal
Stormrazor
2700
Stormrazor
Bloodthirster
3400
Bloodthirster
Blade of The Ruined King
3200
Blade of The Ruined King
Infinity Edge
3400
Infinity Edge
Rapid Firecannon
2500
Rapid Firecannon
Phantom Dancer
2600
Phantom Dancer
Runaan's Hurricane
2600
Runaan's Hurricane
Trinity Force
3333
Trinity Force
Essence Reaver
2800
Essence Reaver
Manamune
2900
Manamune
Guinsoo's Rageblade
2600
Guinsoo's Rageblade
Umbral Glaive
2400
Umbral Glaive
Edge of Night
2900
Edge of Night
Youmuu's Ghostblade
3000
Youmuu's Ghostblade
Hullbreaker
2800
Hullbreaker
Lord Dominik's Regards
3000
Lord Dominik's Regards
Mortal Reminder
2500
Mortal Reminder
Black Cleaver
3100
Black Cleaver
Sterak's Gage
3100
Sterak's Gage
Wit's End
3100
Wit's End
Mercurial Scimitar
3000
Mercurial Scimitar

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